

Heroes Of Might And Magic IV, as the more intelligent among you will have guessed by now, is all about heroes and how you develop them. Did we yawn? Well, yes we did, but as always in these situations we pressed on in the hope that things would get better, and almost without us noticing, they did. You know the sort of thing: take your hero, ramble round the landscape, pick up a few units before plodding into battle, and pick up treasures, gold and items along the way before meandering into battle against various creatures guarding the better (ie useful) items and goodies. So you can imagine then, how we were less than impressed when the first couple of hours of gameplay appeared to present an almost identical gameplay experience to what was offered with Heroes III. We at ZONE Towers, however, require a little more than a bit of gloss from our high-profile sequels.

Given the addictive nature of the gameplay in the Heroes series, if all New World Computing had done for Heroes IV was slap pretty new graphics on top of Heroes III and put it it in a box, this would be enough to keep turn-based geeks all over the world perfectly happy. Take a peek at the screenshots on these pages and you will notice hi-res, crisp, new, colourful graphics with highly detailed landscapes. That’s right, they’ve changed the graphics a bit. * The same works for the attributes, too.The undisputed king of turnbased fantasy games is back (well, if it is disputed it’s not often, and nobody listens anyway), and in time-honoured sequel tradition it does all the things that every other sequel to every other game out there does. * If experience is removed by the command, they do not go below the fixed level either. * When skills and perks are being forgotten at the Memory Mentor’s, they cannot become lower than the fixed values. LockMinHeroSkillsAndAttributes( heroName )įor the hero "heroName", the current levels of skills/perks and attribute values (Attack, Defence, Spellpower, Knowledge) are fixed. LockMinHeroSkillsAndAttributes – allows fixing the minimal skills and attributes levels (required for and Memory Mentor). ! It is possible to specify the minimal skill levels for the hero, below which the skills will not be disappearing, by using the command Given again at repeated learning of the skills). All the bonuses gained from the skills, except for the one-time ones, are also lost (and will not be The hero loses levels as well as skills and perks (randomly, but according to the dependences). Takes away the amount of experience equal to "exp" from the hero "heroName".

TakeAwayHeroExp – takes away the specified amount of experience from the hero by removing skills randomly (similar to the Memory Mentor building).
